Archive for the 'A Scout's Tale' Category

A Scout’s Tale: Wrenching the Engineer

Monday, July 28th, 2008

As a scout, the Engineer himself isn’t much of a match, but his damn toys can give you some trouble. Here are some tips to to put the screws to the engineer.
From a Distance
When coming up to an engineer’s sentry gun, the distance can be your best friend. When out of the range of the [...]

A Scout’s Tale: Weighing in on the Heavy

Monday, July 21st, 2008

When facing the mighty (and fat) heavy, the scout is at quite a disadvantage. This big boy has a ridiculous amount of health and can pepper the heck out of you, but fear not, this behemoth can fall to the lowly scout.
From a Distance
If the heavy has a medic on him, GET OUT. There [...]

A Scout’s Tale: Stickin’ it to the Demoman

Monday, June 23rd, 2008

The demoman is one of the classes that the scout should have little to no trouble eliminating. the demoman is fit for both offense and defense, so encountering them as the well traveled scout should be a given, use these tips to make that encounter favorable for yourself.

A Scout’s Tale: Burning the Pyro

Thursday, June 19th, 2008

The pyro is the scout’s nemesis. Often times when as a scout you start ripping it up, you will see 2-4 new pyros show up on a team in no time. This is when it’s critical to know how to pwn those rubber masked gimps as a scout.
From a Distance
From a distance is perhaps the [...]

A Scout’s Tale: Facing the Soldier

Monday, June 9th, 2008

The scout is a fast and nimble little class, who’s goal is to get in, get out, and NEVER stop moving. One of his most difficult enemies? The soldier.
From a Distance

The trick when rushing up on a soldier as a scout is to keep moving (you’ll end up hearing that quite a bit in this [...]