Fabulous Flamer

Posted in Team Fortress 2, Tips and Tricks on April 3rd, 2008 by Bullet-Tooth Tony

Pyro Poster“The Pyro doesn’t get lag compensation with the flamethrower in the same way which other characters do for their weaponry, which I think has a really subtle effect on perception, and it gets worse as your net connection gets worse. It’s one of the vagaries of multiplayer. Sometimes you think that what’s going on might not be what’s going on…..” -Valve’s Robin Walker

A”Remember to” list;

1) Remember: You have to aim with the flame thrower like you would have aimed in Quake II back in the 90′s. You need to lead your opponent a whole character length away at or around a latency of 50ms. You only aim directly at them if they are standing still.

2) Remember: You can easily take out lvl 1 and lvl 2 turrets. You need to make sure that you can pop out of corners and “flank” them. You need to circle strafe them in a loop whilst aiming directly at them (remember they are not moving). Never attempt to take out a lvl 3 even if you have a medic on you, the only way to do this is if you’ve become uber. I would say that the pyro is the second most effective turret demolisher.

3) Remember: You are the second to fastest class this means; A) don’t try to run down a scout or another Pyro with your flame thrower its best to use the shotgun B) If the chance comes up to take down an enemy, you want to run up behind them and get as close as possible before you “Flame on”. The Pyro is pretty much the Spy with out the disguise or the cloak. So you need to flank as much as possible.

4) Remember: Get in and get out. You need to light the fire and GTFO, as you backpedal away from an enemy you need to start shotgunning in their direction. Usually I try and take out other Pyros, since your suit is flame retardant this class is the best candidate.

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