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<channel>
	<title>Montana Fragfest &#187; 2008 &#187; August</title>
	<atom:link href="http://montanafragfest.com/2008/08/feed/" rel="self" type="application/rss+xml" />
	<link>http://montanafragfest.com</link>
	<description>Frag early, frag often.</description>
	<pubDate>Sun, 28 Dec 2008 08:28:51 +0000</pubDate>
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		<copyright>&#xA9;Jade Robbins </copyright>
		<managingEditor>proximity@montanafragfest.com (Jade Robbins)</managingEditor>
		<webMaster>proximity@montanafragfest.com(Jade Robbins)</webMaster>
		<category>Video Games</category>
		<ttl>1440</ttl>
		<itunes:keywords>video games, montana, pc, xbox, wii, playstation</itunes:keywords>
		<itunes:subtitle></itunes:subtitle>
		<itunes:summary>Frag early, frag often.</itunes:summary>
		<itunes:author>Jade Robbins</itunes:author>
		<itunes:category text="Games &amp; Hobbies">
  <itunes:category text="Video Games"/>
</itunes:category>
<itunes:category text="Technology">
  <itunes:category text="Tech News"/>
</itunes:category>
<itunes:category text="Comedy"/>
		<itunes:owner>
			<itunes:name>Jade Robbins</itunes:name>
			<itunes:email>proximity@montanafragfest.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:image href="http://montanafragfest.com/wp-content/plugins/podpress/images/powered_by_podpress_large.jpg" />
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			<url>http://montanafragfest.com/wp-content/plugins/podpress/images/powered_by_podpress.jpg</url>
			<title>Montana Fragfest</title>
			<link>http://montanafragfest.com</link>
			<width>144</width>
			<height>144</height>
		</image>
		<item>
		<title>Max Payne Theatrical Trailer</title>
		<link>http://montanafragfest.com/news-clippings/max-payne-theatrical-trailer/</link>
		<comments>http://montanafragfest.com/news-clippings/max-payne-theatrical-trailer/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 16:57:57 +0000</pubDate>
		<dc:creator>Bullet-Tooth Tony</dc:creator>
		
		<category><![CDATA[News Clippings]]></category>

		<guid isPermaLink="false">http://montanafragfest.com/?p=169</guid>
		<description><![CDATA[I loved the Max Payne games, basically cause the compelling story line.  The game play wasn&#8217;t bad either.  And with every Video Game to Movie transition you can usually tell how shitty its going to be by the Trailer and if Uwe Boll is going to direct it&#8230;..which he is not.  So here you go, [...]]]></description>
			<content:encoded><![CDATA[<p>I loved the Max Payne games, basically cause the compelling story line.  The game play wasn&#8217;t bad either.  And with every Video Game to Movie transition you can usually tell how shitty its going to be by the Trailer and if Uwe Boll is going to direct it&#8230;..which he is not.  So here you go, what do you think.</p>
<div><a href="http://video.yahoo.com/watch/3394362/9486308">&#8216;Max Payne&#8217; Theatrical Trailer</a> @ <a href="http://video.yahoo.com">Yahoo! Video</a></div>
]]></content:encoded>
			<wfw:commentRss>http://montanafragfest.com/news-clippings/max-payne-theatrical-trailer/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Thanks, Google</title>
		<link>http://montanafragfest.com/montana-fragfest-news/thanks-google/</link>
		<comments>http://montanafragfest.com/montana-fragfest-news/thanks-google/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 16:14:08 +0000</pubDate>
		<dc:creator>Proximity</dc:creator>
		
		<category><![CDATA[Montana Fragfest News]]></category>

		<guid isPermaLink="false">http://montanafragfest.com/?p=166</guid>
		<description><![CDATA[Usually Google Adsense reflects our content correctly, but unfortunatley they REALLY misread all the &#8220;heavy&#8221; references.

]]></description>
			<content:encoded><![CDATA[<p>Usually Google Adsense reflects our content correctly, but unfortunatley they REALLY misread all the &#8220;heavy&#8221; references.</p>
<p style="text-align: center;"><a href="http://montanafragfest.com/wp-content/uploads/2008/08/googleads.png"><img class="size-full wp-image-167 aligncenter" title="STOP HEAVY BLEEDING!" src="http://montanafragfest.com/wp-content/uploads/2008/08/googleads.png" alt="" width="359" height="351" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>How is the Heavy Update treating you?</title>
		<link>http://montanafragfest.com/games/team-fortress-2/how-is-the-heavy-update-treating-you/</link>
		<comments>http://montanafragfest.com/games/team-fortress-2/how-is-the-heavy-update-treating-you/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 16:01:11 +0000</pubDate>
		<dc:creator>Proximity</dc:creator>
		
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://montanafragfest.com/?p=157</guid>
		<description><![CDATA[Well the heavy update has been live for a week now, and I&#8217;m starting to warm up to it. One of the larger (and unexpected) chunk of this update was arena mode. I&#8217;ve played arena mode almost exclusively to see the new alpine map set. I like the map set, arena is still growing on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://montanafragfest.com/wp-content/uploads/2008/08/06_sandvich_thumb.jpg"><img class="size-medium wp-image-163 alignleft" title="NOM! NOM! NOM! NOM!" src="http://montanafragfest.com/wp-content/uploads/2008/08/06_sandvich_thumb-300x176.jpg" alt="" width="300" height="176" /></a>Well the heavy update has been live for a week now, and I&#8217;m starting to warm up to it. One of the larger (and unexpected) chunk of this update was arena mode. I&#8217;ve played arena mode almost exclusively to see the new alpine map set. I like the map set, arena is still growing on me. Sitting out provides excellent motivation to win, but at the same time I don&#8217;t like sitting out of a game. I&#8217;ve also found that arena makes it really hard to get a good cohesive team effort. For example, i was playing and red was dominating us, but the guys i was working with were great. We were all talking, working together, I loved it. Then i had to sit out a round and the team i was working with won, and now i had to play with a whole group of people that I didn&#8217;t know (and frankly didn&#8217;t work well together).</p>
<p>So far I only have the sandvich, which is an excellent unlock if you like hearing the heavy make a loud &#8220;NOM NOM&#8221; sound. Other than that, I don&#8217;t have much use for it. Without your shotgun the heavy is much easer to pick off and extremely slower (because you keep your gun spun up so much more because you don&#8217;t have a shotgun to defend you when retreating).</p>
<p>Rumors are that natasha isn&#8217;t that great, and if the tiny amount of people i&#8217;ve seen using it are any indication the rumors are right. Sounds like natasha is good against most classes, but terrible against a heavy, and it makes sense. When a heavy&#8217;s gun is spun up, he&#8217;s slow anways! What damage does a 25% decrease in speed do?</p>
<p>The new payloud map is fun as hell, but I&#8217;ve loved the payload game type since day one. I&#8217;ve seen some amazing teamwork on this map and it&#8217;s really helped me get back into TF2 (playing too much 24/7 2fort starts to wear on your interest in a game).</p>
<p>My final verdict is that I think there was a bit too much content in this patch, but what is there is good enough to keep me happy.</p>
<p>What are your thoughts and experiences with the new Heavy Update? Leave them in the comments!</p>
]]></content:encoded>
			<wfw:commentRss>http://montanafragfest.com/games/team-fortress-2/how-is-the-heavy-update-treating-you/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Last Heavy Unlock: The Sandvich</title>
		<link>http://montanafragfest.com/games/team-fortress-2/last-heavy-unlock-the-sandvich/</link>
		<comments>http://montanafragfest.com/games/team-fortress-2/last-heavy-unlock-the-sandvich/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 22:02:05 +0000</pubDate>
		<dc:creator>Proximity</dc:creator>
		
		<category><![CDATA[News Clippings]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://montanafragfest.com/?p=154</guid>
		<description><![CDATA[The Sandvich was revealed today to be the last heavy unlock. It replaces the shotgun, gives the heavy 120 health when he consumes it, but it takes 4 seconds to consume it and he is defenseless. This might make heavies just a little more reliable when they aren&#8217;t being leashed by a medic.
]]></description>
			<content:encoded><![CDATA[<p><a title="The Sandvich" href="http://steamgames.com/tf2/heavy/sandvich.htm" target="_blank">The Sandvich</a> was revealed today to be the last heavy unlock. It replaces the shotgun, gives the heavy 120 health when he consumes it, but it takes 4 seconds to consume it and he is defenseless. This might make heavies just a little more reliable when they aren&#8217;t being leashed by a medic.</p>
]]></content:encoded>
			<wfw:commentRss>http://montanafragfest.com/games/team-fortress-2/last-heavy-unlock-the-sandvich/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Style of Gameplay</title>
		<link>http://montanafragfest.com/games/team-fortress-2/new-style-of-gameplay/</link>
		<comments>http://montanafragfest.com/games/team-fortress-2/new-style-of-gameplay/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 01:21:31 +0000</pubDate>
		<dc:creator>Bullet-Tooth Tony</dc:creator>
		
		<category><![CDATA[News Clippings]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://montanafragfest.com/?p=148</guid>
		<description><![CDATA[Well apparently we get some new maps called Arena. Sounds like deathmatch style.  Im loving the new map visuals, reminds me of Montana.  &#8220;Great care was taken to ensure the art style kept to the unique look and time period of the TF2 universe, while still feeling like a departure from the usual [...]]]></description>
			<content:encoded><![CDATA[<p>Well apparently we get some new maps called Arena. Sounds like deathmatch style.  Im loving the new map visuals, reminds me of Montana.  &#8220;Great care was taken to ensure the art style kept to the unique look and time period of the TF2 universe, while still feeling like a departure from the usual maps players are familiar with.&#8221;</p>
<p><a href="http://steamgames.com/tf2/heavy/arena.htm">http://steamgames.com/tf2/heavy/arena.htm</a></p>
]]></content:encoded>
			<wfw:commentRss>http://montanafragfest.com/games/team-fortress-2/new-style-of-gameplay/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Heavy Achievements Released</title>
		<link>http://montanafragfest.com/games/team-fortress-2/heavy-achievements-released/</link>
		<comments>http://montanafragfest.com/games/team-fortress-2/heavy-achievements-released/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 20:58:27 +0000</pubDate>
		<dc:creator>Proximity</dc:creator>
		
		<category><![CDATA[News Clippings]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://montanafragfest.com/?p=143</guid>
		<description><![CDATA[Valve released the details of the heavy achievements at the K.G.B.+Achievements page today. Still not the big Monday update we are looking for, but from looking through the acheievements we can see that the heavy will either get a new taunt or one of his exhisting taunts will be able to kill people, and possibly [...]]]></description>
			<content:encoded><![CDATA[<p>Valve released the details of the heavy achievements at the <a title="K.G.B. + Achievements" href="http://steamgames.com/tf2/heavy/kgb.htm" target="_blank">K.G.B.+Achievements page</a> today. Still not the big Monday update we are looking for, but from looking through the acheievements we can see that the heavy will either get a new taunt or one of his exhisting taunts will be able to kill people, and possibly involve a sandwich.</p>
]]></content:encoded>
			<wfw:commentRss>http://montanafragfest.com/games/team-fortress-2/heavy-achievements-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Second Heavy Unlock Unvieled: Natasha</title>
		<link>http://montanafragfest.com/games/team-fortress-2/second-heavy-unlock-unvieled-natasha/</link>
		<comments>http://montanafragfest.com/games/team-fortress-2/second-heavy-unlock-unvieled-natasha/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 19:07:20 +0000</pubDate>
		<dc:creator>Proximity</dc:creator>
		
		<category><![CDATA[News Clippings]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<category><![CDATA[heavy]]></category>

		<category><![CDATA[heavy update]]></category>

		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://montanafragfest.com/?p=141</guid>
		<description><![CDATA[Today valve released the second heavy unlock, named Natasha. She does 25% less damage, but she slows you down while your taking fire. Sounds exciting, I&#8217;m glad to see that Valve is adding little tweaks to the weapons instead of dramatically changing the game.
]]></description>
			<content:encoded><![CDATA[<p>Today valve released the <a title="Second Heavy Unlock" href="http://steamgames.com/tf2/heavy/natascha.htm" target="_blank">second heavy unlock</a>, named Natasha. She does 25% less damage, but she slows you down while your taking fire. Sounds exciting, I&#8217;m glad to see that Valve is adding little tweaks to the weapons instead of dramatically changing the game.</p>
]]></content:encoded>
			<wfw:commentRss>http://montanafragfest.com/games/team-fortress-2/second-heavy-unlock-unvieled-natasha/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Payload Map Revealed</title>
		<link>http://montanafragfest.com/games/team-fortress-2/new-payload-map-revealed/</link>
		<comments>http://montanafragfest.com/games/team-fortress-2/new-payload-map-revealed/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 21:05:03 +0000</pubDate>
		<dc:creator>Proximity</dc:creator>
		
		<category><![CDATA[News Clippings]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://montanafragfest.com/?p=137</guid>
		<description><![CDATA[Valve released information on the new payload map, Badwater Basin, today. Being that I love goldrush, I think this will be an awesome map to add to the cycle. Although, an underwhelming shove of community maps and one lame unlock is thus far putting a kink in my excitement for the Heavy update. Good time [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-138" title="bombcart" src="http://montanafragfest.com/wp-content/uploads/2008/08/bombcart-150x150.jpg" alt="" width="59" height="59" />Valve released information on the new payload map, <a title="Badwater Basin" href="http://steamgames.com/tf2/heavy/badwater.htm" target="_blank">Badwater Basin</a>, today. Being that I love goldrush, I think this will be an awesome map to add to the cycle. Although, an underwhelming shove of community maps and one lame unlock is thus far putting a kink in my excitement for the Heavy update. Good time to be a spy or a medic though!</p>
]]></content:encoded>
			<wfw:commentRss>http://montanafragfest.com/games/team-fortress-2/new-payload-map-revealed/feed/</wfw:commentRss>
		</item>
		<item>
		<title>First Heavy Unlock Revealed</title>
		<link>http://montanafragfest.com/games/team-fortress-2/first-heavy-unlock-revealed/</link>
		<comments>http://montanafragfest.com/games/team-fortress-2/first-heavy-unlock-revealed/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 19:32:20 +0000</pubDate>
		<dc:creator>Proximity</dc:creator>
		
		<category><![CDATA[News Clippings]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://montanafragfest.com/?p=131</guid>
		<description><![CDATA[The Killing Gloves of Boxing (or K.G.B.) will give a heavy five seconds of guaranteed crits after he kills someone with them. This means you can keep punching and have a crit steamroll coming from his fists!
This is looking to be a MASSIVE update from valve, with seven new maps and even a new gameplay [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://montanafragfest.com/wp-content/uploads/2008/08/tf_heavy_kill_while_spunup.png"><img class="alignleft size-full wp-image-132" title="tf_heavy_kill_while_spunup" src="http://montanafragfest.com/wp-content/uploads/2008/08/tf_heavy_kill_while_spunup.png" alt="" width="64" height="64" /></a>The Killing Gloves of Boxing (or K.G.B.) will give a heavy five seconds of guaranteed crits after he kills someone with them. This means you can keep punching and have a crit steamroll coming from his fists!</p>
<p>This is looking to be a MASSIVE update from valve, with seven new maps and even a new gameplay mode. It goes live Tuesday, August 19th so get ready!</p>
]]></content:encoded>
			<wfw:commentRss>http://montanafragfest.com/games/team-fortress-2/first-heavy-unlock-revealed/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Heavy Update Coming Soon</title>
		<link>http://montanafragfest.com/games/team-fortress-2/heavy-update-coming-soon/</link>
		<comments>http://montanafragfest.com/games/team-fortress-2/heavy-update-coming-soon/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 22:08:17 +0000</pubDate>
		<dc:creator>Proximity</dc:creator>
		
		<category><![CDATA[News Clippings]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<category><![CDATA[heavy]]></category>

		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://montanafragfest.com/?p=128</guid>
		<description><![CDATA[Looks like in the next week or two we should have our hands on a heavy update. Valve is realeasing information on the update in little chunks at The Heavy Update page.
Keep checking, hopefully some cool information will be popping out of Valve.
]]></description>
			<content:encoded><![CDATA[<p>Looks like in the next week or two we should have our hands on a heavy update. Valve is realeasing information on the update in little chunks at <a title="Heavy Update Page" href="http://steamgames.com/tf2/heavy/" target="_blank">The Heavy Update</a> page.</p>
<p>Keep checking, hopefully some cool information will be popping out of Valve.</p>
]]></content:encoded>
			<wfw:commentRss>http://montanafragfest.com/games/team-fortress-2/heavy-update-coming-soon/feed/</wfw:commentRss>
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