Weekly Clix0rs – June 18th, 2008

Posted in News Clippings, Weekly Clix0r on June 18th, 2008 by Proximity

clix0rLots of news on the next big Team Fortress 2 update, as well as some Battlefield: Bad Company trailer action and some gamer jewelery.

Meet the Sniper – Valve. The latest in the Team Fortress 2 “Meet the” video series. This one complete with head shots, booze bottles in the head, and parental troubles.

TF2 Pyro Update Coming This Thursday – Shacknews. The latest TF2 update will be released this Thursday, June 19th. It includes the new pyro weapons as well as 35 new pyro achievements. Now instead of seeing 50% medics on a team there will at least be 60% pyros for the next two months.

Hey, Look! It’s the Pyro’s New Gun! – Kotaku. In the new Meet the Sniper video we may have gotten a sneak peek at the pyro’s new weapon. Looks pretty cool, I hope it shoots flaming marshmallows.

New Battlefield: Bad Company Trailer Pokes Fun at Metal Gear Solid – ripten. The newest Battlefield: Bad Company trailer makes fun of Metal Gear Solid 4. Should be a good game for the 360, maybe it’ll suck off some of the COD4 addicts on Live.

Clever Chick Makes Portal Earrings – Lively Ivy. This girl made some portal themed earrings that are very clever. Don’t ask her where the portal to her pants is, though, it might bring you trouble.

Tags: , , , ,

I Spy a Spy

Posted in Team Fortress 2, Tips and Tricks on June 12th, 2008 by Bruce LeeRoy

Team Fortress 2 SpyOk, so how does one become a good spy? I would say the spy is one of the most frustrating and yet the most satisfying class to play. Spies get two points for a backstab and one point for other kills. This allows the spy to quickly rack up the points and easily be the leader of the scoreboard. As a spy you can take out key players with a quick instant death stab to the back. The frustrating part comes when the game is not spy friendly (more on that later) you can find yourself spending more time spawning than killing.

My Three Rules of Spy

Rarely Take Secondary Routes

Some people (even valve) will tell you that secondary routes are created for spies to gain entrance to the back of the enemy lines. I found the opposite to be true. To explain my point I will use 2fort. In two fort you have two entrances, the bridge and the sewer. The sewer is the secondary route as it is less traveled because it takes more time. The sewer is a tight area and very linear. Enter the other team’s base via the sewer will send immediate flags to the opponent for two reasons. The first reason is because there aren’t to many people in the sewer. What is the cost of spy checking a single guy? In my experience if the opponent sees a teammate coming towards them in the sewer they will spy check about 95% of the time. Since the sewer is very tight there is really no reason not so spy check because they can easily bump into you. I find taking main routes (carefully) will get you to the back of the enemy lines faster and with less chance of dying. Read more »

Tags: , ,

Weekly Clix0rs – June 11th, 2008

Posted in News Clippings, Weekly Clix0r on June 11th, 2008 by Proximity

clix0rTF2 Pyro Update Includes Significant Class Changes; First Unlockable Weapon Unveiled - Shacknews. The next update in Team Fortress 2′s unlocking/achievement system is due soon. The big daddy getting the overhaul this time? The Pyro. Can’t wait for servers to be 3/4 full of pyros when this puppy is released.

Hey Ashly, Whatcha Playing: Episode Three – Destructoid. A brother and his sister re-enact a pivotal scene in everyone’s favorite game: Bioshock. Spoiler alert. (Editor’s note, I only finished enough of Bioshock to know what is happening here. What? Don’t judge me. I was playing it on the 360 and couldn’t spin around fast enough therefore the game was too scary. I’ll finish it on my computer some day, I swear).

New Duke Nukem Forever Footage Released – Shacknews. In some sort of a weird podcast/interview a guy gets to play Duke Nukem Forever. That is unimportant, what is more important is there is ACTUAL GAME FOOTAGE of this game. It had better be released and the best thing ever, although I’m not 13 anymore so Duke might not be as cool these days.

Team Fortress 2 meets Pulp Fiction – WeGame. This is a great little machinima featuring the demoman and scout from TF2. NSFW due to language, but possibly worth getting fired over.

First Call of Duty 5 Info – 1UP. Some information about the new Call of Duty game in development. It returns us back to WWII, but this time in the Pacific theater. Can’t wait for this game, COD4 was like Xbox 360 crack for me and many of my buddies.

Tags: , , , , ,

A Scout’s Tale: Facing the Soldier

Posted in A Scout's Tale, Team Fortress 2, Tips and Tricks on June 9th, 2008 by Proximity

TF2 SoldierThe scout is a fast and nimble little class, who’s goal is to get in, get out, and NEVER stop moving. One of his most difficult enemies? The soldier.

From a Distance

The trick when rushing up on a soldier as a scout is to keep moving (you’ll end up hearing that quite a bit in this article) and think carefully enough to dodge his rockets. From a distance the scout can run circles around a soldiers rockets. In this scenario you are probably best if you whip out your pistol and try and get solid hits against the soldier. While strafing and dodging you can pepper him with your shotgun, but he’d be foolish not to just retreat and find some health (and with as much damage as you are doing from a distance he’ll probably only need a little health bottle). If you want to execute a kill from a distance, your best option is to rush up on that soldier and get good solid hits with your scattergun. Read more »

Tags: ,

VIDEO – Engineer Dinner

Posted in Team Fortress 2 on June 8th, 2008 by Proximity

Little video that made the Digg front page. Has a soldier and medic coming over to the engineer’s house for dinner. The voice acting is terrible, but it’s funny and safe for work. Favorite Quote: “Spy sapping my sentry!” “HOW DOES HE KNOW THAT?!?!?”

Tags: , , , , ,