Archive for April, 2008

Scene It? Lights, Camera, Action

Wednesday, April 30th, 2008

Scene It? Lights, Camera, Action is a version of the popular movie trivia game for the Xbox 360. The game itself come with 4 Big Button controller and an IR reciever for the controllers. The game is very fun and keeps the spirit of the dvd/board originals. The only difference is that now every person [...]

Who has two thumbs and loves Goldrush?

Wednesday, April 30th, 2008

Goldrush update time! Proximity talks a bit about the new Goldrush map and payload game type for Team Fortress 2.

Zero-Question Spy Detection

Sunday, April 20th, 2008

While I understand that spy detection in Team Fortress 2 can be a very involved process, I’m going to give you the games built in measures to separate real friend from foe.

Lan Party No-No’s

Sunday, April 6th, 2008

The Montana Fragfest boys recently attended a MSU Hivemind LAN party. During this gaming orgy, I noticed that several people had committed several of the Cardinal sins of LAN partying. So to help you folks not be the LAN jackass I’m going to line out some of the biggest LAN party no-no’s so that your friends won’t think your an uber boob.

Fabulous Flamer

Thursday, April 3rd, 2008

“The Pyro doesn’t get lag compensation with the flamethrower in the same way which other characters do for their weaponry, which I think has a really subtle effect on perception, and it gets worse as your net connection gets worse. It’s one of the vagaries of multiplayer. Sometimes you think that what’s going on might not be what’s going on…..” -Valve’s Robin Walker